The Social Machines

Machine-to-machine communications, in which communication is carried out among machines without any human involvement at all, soon will be a part of everyday life. This year will see about 10 billion microprocessors sold and embedded in everything from computers to coffeemakers. In the future, such devices could be networked, said Nortel CTO John Roese, who calls the trend "hyperconnectivity."
Chicago Tribune | 06/09/07


Putting in 45 minutes on the health-club treadmill isn't the exercise in boredom that it used to be.

Today you can touch a button on a treadmill's screen and watch the "Office" episode you downloaded to your iPod. Plug a USB Latest News about USB stick into the machine, and your preprogrammed workout pops up. After you're done, just save your workout results on the stick and track your performance over time.

Welcome to a world where even treadmills are networked, as equipment designers strive to engage body and mind.

"We try to appeal to people in different ways," said John Stransky, chief of Schiller Park, Ill.-based Life Fitness, a global maker of exercise machines. "It's a combination of engagement and entertainment. Some people don't want to work out, and we try to take their minds off it."

Getting Hyperconnected

Putting exercise equipment online is another example of how machines big and small are being embedded with smart devices that can watch what we do and keep track of where we are. Soon, cars will talk to traffic lights, air conditioners will communicate with the electric company, and refrigerators will e-mail Email Marketing Software - Free Demo their owners to remind them to pick up milk on the way home.

The proliferation of smart devices, along with the growth of new broadband networks such as the WiMax wireless Get the facts on wireless solutions suited to your industry. system Manage remotely with one interface -- the HP ProLiant DL360 G5 server. Sprint Nextel (NYSE: S) Latest News about Sprint Nextel is building in Chicago, make it inevitable that machines once regarded as dumb will be networked, said John Roese, chief technology officer of Nortel Networks (NYSE: NT) Latest News about Nortel Networks.

This year will see about 10 billion microprocessors sold and embedded in everything from computers to coffeemakers. Most are not part of networks, but their functionality would increase if they were, said Roese, who calls the trend "hyperconnectivity."

"Our expectation is that all things will interact," he said. "There's an inevitable trend to more communications."

Personalized Entertainment

In fact, some futurists predict that in 15 to 20 years more than 1 trillion devices, most of them wireless, will be connected to global networks, according to Nortel.

Hooking iPods to exercise bikes and treadmills lets users more easily select the music they want, using the built-in touch screen to control their selections. Video iPods can transmit directly to screens embedded in the exercise machinery.

"Personalized entertainment keeps people coming back to the machines," said Robert Quast, Life Fitness senior director for cardio-product management.

Networking equipment is especially helpful for patients who use machines for medically prescribed workouts, said Michael Shew, assistant manager of the Vanderbilt Orthopedic Institute in Nashville, Tenn. Workout information becomes part of a patient's electronic medical record that physicians can review, he said. It also may encourage the patient to keep working.

"What am I investing? What's my return?" Shew said. "When people can see a tangible result that measures progress, that's fantastic."

The Dark Side

Health clubs may use networked information to send messages to members who have been slacking off, trying to lure them back, said Ted Lepucki, senior director of technology realization at Life Fitness.

Getting people's competitive juices flowing is another way networked fitness equipment can help motivate people, said Paul Saffo, a technology forecaster based in Silicon Valley. Already there are video games intended to encourage children to exercise, he said, and exercise soon will become part of virtual reality Web sites such as Second Life.

"I guarantee people on stationary machines will stage bicycle races in Second Life," Saffo said.

However, he added, "There's a dark side to all this."

"When you put a computer into an ordinary machine, it means the machine will go obsolete sooner," Saffo said. "You'll have all these exercise bikes with obsolete computers appearing at garage sales Free White Paper - What Retailers Should Know about M-Commerce. It's diabolical. The more computers companies put into things, the sooner people want the new version."

A New Kind of Social Network

Machine-to-machine communications, in which communication is carried out among machines without any human involvement at all, soon will be a part of everyday life, Roese said.

"All machines will talk seamlessly," he said. "Nothing new need be invented. It's just a matter of linking things to the network."

Home appliances like air conditioners and clothes dryers should talk to the electric company to take advantage of rates that fluctuate by the hour, running full blast when electric rates are low and dialing back as they rise. The automobile is a prime example of how improved networking will change our lives, Roese said.

"With your car connected to the Internet, you should always been going to the right place," he said.

A phone call or e-mail from a client to cancel a meeting would go directly into the network, enabling it to reroute the car to the next scheduled appointment, Roese said. In this world, your car will even talk to your lawn sprinkler, telling it to shut off as you approach your driveway so you can cross the lawn without getting wet, he said.

Federal officials also are creating standards so that cars can communicate with traffic lights as they approach intersections. When the traffic signal communicates that it is about to change from green to red, your car would know to slow down for the stop, said Craig Pickering, a senior associate with the Booz Allen Hamilton consultancy.

A test of such a system is planned for the Detroit area, Pickering said.

"They're working on security Barracuda Spam Firewall Free Eval Unit - Click Here and privacy for the system," he said. "You don't want Big Brother to know everything, or hackers to get in."

Although much of this may have the ring of the distant future, experts predict that hyperconnectivity is just around the corner, as wireless networks are built and chips are designed to access them.

"I'd say that by 2009 to 2010, we'll see the maturing of this industry," Roese said.

Let's Hear It for Better Buds

The iPod is a high-quality digital media player, but the cheap earbuds that come with it just don't do it justice. For many, their sound quality combined with their discomfort and propensity to drop out of one's ears make them unusable. Though they're not perfect, Vibe earbuds offer a much more appealing alternative.
Times Union | 06/09/07


My ears have attention deficit disorder. Or maybe it's hyper-attention disorder.

Phones ring, conversations go on at various decibels, fingertips hit keyboards, a colleague turns the pages of a book. I hear them all.

Some of my officemates sit obliviously at their desks, wrapped in their own little worlds of music, the earbuds of their iPods tucked into the sides of their heads.

I tried that. Got a shiny new nano for Christmas, loaded my tunes and popped in those earbuds. My ears must be deformed as well.

Stay Put

The plastic cases of the earbuds gouged my earlobes the way ill-fitting glasses pinch your nose. Worse, I could still hear the phone ring. I adjusted the buds to try to make them more comfortable, and couldn't hear the music. I tried wearing them at the gym, and the right one kept dropping out of my ear while I tried to stay on the elliptical trainer. Apparently I can't walk and listen to music at the same time.

The iPod and its accessories landed in the bottom of my purse.

Maybe I could buy some of those cool noise-canceling headphones, I thought. Then I priced them -- US$299 -- and canceled that thought.

I continued to listen to fingers tapping keys, conversations and ringing phones. Including my own. I answered it.

"Just give our new headphones a try," pleaded some young PR type looking for a story about Vibe earbuds. "I'll send you a pair."

I had talked to this guy twice before and turned him down.

"What color would you like?" he asked.

"They come in colors?"

"Yeah. They match the new nano and Zune players."

"Red. But know that I'm going to write about them even if they're bad. I'll say they're bad if I don't like them."

"Deal."

Any Good?

They're not bad. In fact, they're pretty great.

The sound quality is much better than my old stock white ones. I can even decipher the background chatter on a Nelly tune. Some things you don't want to hear.

Since the part where the buds attach to the wires is a ball the size of a pinhead instead of a hard plastic stem, they're more comfortable. And they come with black and clear soft silicone fittings, three sizes in each color, to keep the buds snug in my ears and block out almost all of the other sounds.

I still hear my phone ring. However, I'm sitting here now watching my colleague Steve Barnes try to ask me something. All I hear is an old Santana tune.

Verdict: A hit. I still find them slightly uncomfortable, but I suspect that's more ear deformity than equipment. They're a vast improvement over the those old white buds. Besides, their stylish red appearance matches my nano.

How much: $101 per set

Where to get them: Apple (Nasdaq: AAPL) Latest News about Apple stores and online.

Researchers Create 'Creepy' Child Robot

Researchers in Japan have developed a robot called the "Child-Robot with Biomimetic Body," or CB2. The robot -- which weights 73 pounds and stands 4 feet tall -- has 56 actuators that control its motion and 197 sensors that simulate touch. CB2 is designed to assist in child development studies.
TechNewsWorld | 06/08/07


Researchers at Osaka University in Japan demonstrated on Friday a toddler robot designed to assist in studies of child development.

Called the "Child-Robot with Biomimetic Body," or CB2, the robot is designed to mimic a real, human child between one and three years old. It stands just over 4 feet tall, weighs 73 pounds, and crawls, changes its facial expressions, and can make sounds using an artificial vocal cord, according to the Associated Press.

Fifty-six actuators control its motion and 197 sensors simulate touch, while cameras and an audio sensor give it vision and hearing, the AP said.

Research Tool

Robotic devices are commonly used in studying child development, Dan Kara, president of Robotics Trends, told TechNewsWorld.

In some cases they are programmed to undertake some action, while researchers study the reactions of real children watching; in others, the robot may be put in some situation, and the real children are asked what they think the robot should do, Kara explained.
A 'Creepy' Success?

Perhaps more interesting about this particular robot, however, are the reactions with which it has been viewed since its demonstration. "Some people called it creepy," Dale Musser, robotics industry watcher and owner of Eyebits Studios, told TechNewsWorld.

Indeed, while the machine is very lifelike, many have found it disturbing at the same time. "There's a lot of work to be done in terms of creating natural-looking motion in robots Latest News about robots, and the fact that some people found this one creepy may mean the researchers were in fact successful," Musser noted.

"How many times have you looked at a machine and found it creepy? We usually apply that term to strange human behavior," he added. "The fact a human had a response like that makes it interesting."

The Uncanny Valley

In fact, robotics researchers have a term for what causes that kind of reaction: the "uncanny valley."

"What this robot represents, and why a lot of people get creeped out by it, is the uncanny valley, which is a term we use to describe robots or other animatronic devices that look really realistic but are off just a little bit," Kara explained. "They're not quite there, and it's much more disturbing than if they simply looked machinelike."

It is because of the uncanny valley that creators of robotic toys and other consumer-oriented robot devices usually don't try to make them look completely realistic, Kara said.

The Cuddly 'Paro'

A baby harp seal robot known as the "Paro," for instance, is used in Japan in assisted living homes in place of real, live pets as a form of animal-assisted therapy. "The reason they chose a seal is that people are too familiar with cats and dogs -- they know exactly how they should look," Kara explained. "People know seals, but they don't usually know exactly how a seal looks."

The Paro's fur is longer than a real seal's, and its face is more babylike -- not just to enhance its cuteness, but also because its developers "didn't want to fall into the uncanny valley," Kara said.

For the CB2, it remains to be seen what kind of effect the device's uncanniness will have on its usefulness as a research tool.

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